There is something annoyingly perfect about the bad guy winning. It leaves a taste in the mouth. Whenever you're aware that the story in front of you is one of good v evil (which arguably all stories are at their core), you instinctively wonder: 'how are they going to stop the bad guy / save the world.' When that doesn't happen, well it leaves us feeling cheated and teased, but also a bit excited.
What if Harry Potter had died when he met Voldemort in the Forbidden Forest, and the world was dominated by Dark Witches and Wizards.
What if Gollum had escaped with the ring while tousling with Frodo inside Mount Doom. Middle Earth would be plunged back into a savage war.
Imagine CLU taking over the Mainframe; Agent Smith taking over the Matrix; Loki taking over Asgard. The list goes on.
When evil wins we want a rematch. We want someone else to come along and make it better. The story is not over until there is a happily ever after. Its this sensation that makes the story all the more exciting when we see the bad guys win. Its a storyline without real closure, even if we have reached the last page, completed the game or are watching the credits roll.
Here are a few of my favourite narratives in which the bad guy comes out on top, and why I think its better than the benevolent alternative.
Warcraft 3: The Frozen Throne
This PC Game by Blizzard Entertainment was the expansion released for Warcraft 3, and it still serves as the final RTS instalment of the Warcraft franchise.
If there's one thing Blizzard seems to love in all of its work, its a good villain who certainly does not go down without a long, long, long, long fight. And even when he does eventually go down there is no guarantee that he will stay down.
The Warcraft 3 games have you following a number of plot lines, one of which has you playing as a light-wielding hero, Prince Arthas.
The brilliance of Arthas, as a character, is that he represents all that the archetype good guy should be. He is the prince of a bountiful and prosperous civilisation, he worships the light and all things holy, and he dedicates his life to defending his lands through justice and righteousness. So far so good.
After fighting many battles and saving many lives, Arthas begins to make rash decisions. Situations get so bad that he becomes monomaniacally fixated on stopping evil at all costs. People die in his attempts to stop the villains of the story. Eventually he betrays his friends, his king and his faith in order to find new power that will aid him. When he finally finds that great new power, it becomes his worst enemy. The power, in the form of a sword 'Frostmourne', whispers to him and manipulates him into doing its will. Soon enough Arthas becomes the very thing that he once tried to destroy. He becomes a tyrannical sovereign of the damned and undead, The Lich King. (pictured).
In the game's expansion many heroes are trying to prevent Arthas becoming The Lich King and there is a great battle. The characters spend the duration of the game forging new alliances and doing everything they can to slow Arthas down. But in the end, Arthas gets the upper hand and reaches the Frozen Throne where he then sits as the King of the undead. That is where the game ends, showing the player the immediate effects of those events, where undead armies are charging out to destroy all that lives and all that serves the light.
The Lich King won this match. In my view, it worked brilliantly this way. If the Lich King had not won then we would never have met the character pictured above. His terrifying powers would never have been seen. The story ended in the way it did and left the world in danger and left the player wondering how this would be fixed. That made the story frustrating, but it made me certain that if anything ever came out in future that even hinted at the story's resolution then there would be no doubt that I would be getting to the end of it. Its a brilliant mechanism for keeping a franchise story alive. In some respects its like a cliffhanger, except the doors are left more open as to where the story will go next, but there is no guarantee it will go anywhere at all (the most frustrating outcome).
(Fortunately the fall of the Lich King is portrayed in World of Warcraft: The Wrath of the Lich King, but as with all things in an MMO, it only lasts a short while and you can go back and he see him sat upon his throne again.
Sherlock Holmes (Classic/Modern): The Final Problem / The Reichenbach Fall
Source BBC |
This fictional creation of Arthur Conan Doyle persists as one of the greatest crime solving characters ever created in western literature. Holmes may have been quirky, dismissive and cold at times, but he had a hand in solving many, many crimes. He may not have been a magic-wielding hero of the light, but Holmes was able to bring about justice in his own way using nothing other than his sharp intellect.
Source BBC |
Although Moriarty also died, and his gang of criminals were subsequently deposed, this was still a win for the bad guys, being the criminal networks of London in general. Justice was struck a crippling blow by the death of Holmes.
This was definitely a case of 'frustrating bad guy wins' syndrome. The world was not, and still is not, ready for Sherlock to die. But when it actually happened, well s*** went down. (not so much the case for the modern revival).
The readers and viewers did not want to believe that Sherlock had died. He was too important and his stories were too loved. This was an ending that nobody wanted. Doyle had, in his mind, put Holmes's universe to bed for good. The fans, however, refused to accept it. A world in which criminal masterminds had taken down the one man capable of unravelling all of their plots was just too grim. That's why it couldn't last.
Just like the Warcraft example, this dark ending did the best service to the franchise. Even though the stories of Sherlock Holmes had been ended, the book series was revived by Doyle, under the pressure of the fanatics. The death of Sherlock Holmes brought the franchise its second wave of popularity, which has allowed the stories to continue to be popular to this day.
So, in this case, allowing the bad guy to win in the end created a strong negative reaction. There was no fan-satisfaction in the ending of Sherlock Holmes. But despite this, the 'evil wins' ending in both examples have had the same effect of inspiring the audience to demand more.
Star Wars Episode V: The Empire Strikes Back
Source LucasFilm |
On all accounts, it was certainly a bad day at the office.
The Empire trounced the forces of good in this film, leaving the galaxy in terrible danger. Although evil had not won in quite the ways it had in the previous examples, (there was still hope) this film still had the impact of leaving people with a sour taste in the mouth. The oppressive and destructive force of The Empire had won this battle far too easily, but they had not won the war just yet.
Despite the outcome of the following film being much more akin to our normal 'happily ever after' endings, in reality the forces of evil were still on the winning side. The leaders of the Dark Side may have been defeated along with their greatest weapon, but that did nothing to defeat the fact that the Jedi forces had already been decimated long before. It seems to me like the good guys won the battle, but evil wins the war.
So why doesn't evil win?
I think most people would consider themselves to be on the good side. This is not to say that we are all perfect, certainly not. As Benedict Cumberbatch's modern day Sherlock once said - "I may be on the side of the angels, but don't think for one second that I am one of them."
It's natural for us to want to see the most relatable characters succeed in their quests. We can usually relate to the hero because they represent some form of moral stance or societal norm personified. The villain, on the other hand, represents all the kinds of chaos, anarchy or discord that we hope to avoid in our lives.
Perhaps our joy at seeing the good guy win is an instinctive behaviour that we have developed as a result of our civilised environments. Perhaps our occasional itch for seeing evil rule the day is just simply that, an itch that we need to fix quickly before we can carry on business-as-usual.
On that basis, evil cannot win indefinitely simply because it does not reflect our natural lives and behaviours. It's like a 'Big Red Button' scenario. You want to push it, just to see what happens, but once you've done it it's out of your system. On the flip side, we may not always want to see the forces of good win every struggle, but we are instinctively programmed to be satisfied with it. We are much more likely to question a bad guy's victory than a good guy's.